2016年12月22日 星期四

水果盤雛型

========================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
int mymoney1=0;
int mymoney2=0;
int mymoney3=100;
// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0;


num=Random.Range(0,2);

if (num == 0) {
num1 = 1;
mymoney3 = mymoney3 + mymoney1 - mymoney2;
mymoney1 = mymoney1 - mymoney1;
mymoney2 = mymoney2 * 2;
} else
{
num1 = 0;
mymoney3 = mymoney3 - mymoney1 + mymoney2;
mymoney1 = mymoney1 * 2;
mymoney2 = mymoney2 - mymoney2;
}



mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 + 1;

mytxt3.text = mymoney2.ToString ();
}

}

2016年12月15日 星期四

紅綠燈

========================================================================

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}


}







void mywait ()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.005;
Debug.Log (WaitTimecount);

}
}
}

2016年12月1日 星期四

繞圈圈

========================================================================

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour 
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(4f, -6.161964e-17f, 3f);
T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
T[3] = new Vector3(4f, -6.161964e-17f, -4f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

2016年11月18日 星期五

========================================================================
using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {
public float moveSpeed = 10f;
public float turnSpeed = 50f;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
}
========================================================================
using UnityEngine;

public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Rotate the object around its local X axis at 1 degree
transform.Rotate(10*Vector3.right * Time.deltaTime);
transform.Rotate(Vector3.up * Time.deltaTime,
Space.World);
}
}

2016年11月10日 星期四

3D球


==============================================================
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
obj_Player = GameObject.Find ("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}


2016年11月4日 星期五

===================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

public void myfun ()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytxt = GameObject.Find ("Text").GetComponent<Text> ();
mytxt.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F, 0.0F, 0.0F,rnum); // (紅red,綠green,藍blue,透明)
float gnum=0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, gnum); // (紅red,綠green,藍blue,透明)
float bnum=0;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =bnum.ToString();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 1.0F, bnum); // (紅red,綠green,藍blue,透明)
float r=rnum,g=gnum,b=bnum;
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
img3.color = new Color(r,g,b); // (紅red,綠green,藍blue,透明)
}
}

2016年10月14日 星期五










C#
顯示年 月 日 時 分 秒
倒數計時




===================================================================================
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Globalization; public class countdown : MonoBehaviour { public Text mytext; private float myTime = 0f; private bool isFinish=false; // Use this for initialization void Start () { myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat); } // Update is called once per frame void Update () { if(myTime>0f) { myTime-=Time.deltaTime; int myNumber=(int)myTime; mytext.text=myNumber.ToString(); } else { if (!isFinish) { print ("time out"); mytext.text = "0"; isFinish = true; } } } }